With the recent rise in the popularity of 3D animation, numerous people have started to take interest with the topic. Some even want to try designing their own animations. The steps involved in designing animation shorts, regardless of whether it be cartoons or full on 3D, are nearly exactly the exact same as movie production.
The steps involved in creating an animation are as follows. 1st you need to sketch a storyline, then mold your characters, followed by sketching out the scenes and environment, and finally by really performing the technical personal computer animation. In this article I is going to be talking about the very first step in 3D animation, which is, creating a storyline.
Creating a storyline is with out a doubt the funnest component of the whole 3D animation process. This is where you let your artistic side shine. There are a few things to remember though, to be able to have a strong, co-coherent, and powerful storyline.
The Introduction:
The introduction is where you will introduce your characters along with the setting. Introductions can take many forms but some examples would include: shocking the audience, grabbing their attention, setting the stage, establishing what regular life for the characters is, or finally, the introduction could consist of some important piece of information that will be employed later to unravel the whole story.
Rising Action
The rising action is where the conflict is presented. The tension will continue to build up surrounding this issue until the climax. There are lots of conflicts you could use including man vs man, man vs animal, man vs element/wild, supernatural vs man etc. Whatever you chose, there must be a conflict that the main character must overcome or be defeated by, otherwise you would end with an incredibly flat storyline.
Climax
This is where you get the audience on the edge of their seats. Will he survive? Will this overcome him? The rising action has been building up to this final showdown. The character will either succeed of fail. There’s no “try”. This scene need to no doubt be the most exciting in the whole animation.
Falling Action
Many movies skip this component if they feel it does not fit in their plot. What this basically is, is just tying up some lose ends or finishing off some minor conflicts that the character may possibly have been faced with. This typically includes some of those side plots that happen along side of the major conflict that was overcome within the climax. Or it could contain a final moment of suspense. An example would be some thing such as, a the hero and the villain clash, the villain clearly dies, but the hero is laying on the ground. Is he dead? Will he get up?
Conclusion/Denouement
A denouement is the french word meaning to untie. Some animations with complicated story lines “untie” the knots left from the climax. In many instances employed to explain what happened, why it happened, and/or how it happened. However, Within the fantastic world of animation, the conclusion is generally cliche like “And they lived happily ever after.” This is largely because of the fact that the plots are usually fairly straightforward and in no need of a denouement.
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